![]() However, finding heart pieces, stamina upgrades, and more in dungeons would have been way more fun than finding a shrine, solving a puzzle, and saving up for an upgrade. I get that shrines were the main way to get Spirit Orbs to upgrade Link's abilities or grant him special skills via the Sheikah Slate. Even the Divine Beasts left something to be desired since they were often copies of each other. The shrines had some interesting puzzles, but they were pretty much all the same when it came to aesthetics and feel. There were no sprawling dungeons, caves to explore, or ancient ruins with pretty sweet rewards. Sure, players could discover plenty of little shrines all over Hyrule, and the Divine Beasts had dungeon-esque qualities, but they didn't even come close to the epic exploration of previous dungeons. One of the biggest complaints across the board about Breath of the Wild was the lack of dungeons. Legend Of Zelda Breath Of The Wild Puzzle (Image credit: iMore) Too many shrines: Less shrines and more dungeons Players can have breakable weapons, but they can also repair and upgrade what they have, which could be especially important with rarer weapons. This can add a new level of fun to the game. ![]() As the game progresses, that sword can upgrade to the next level to keep up with the difficulty level.įinally, it would be great to see developers add a blacksmith to towns or villages that can repair weapons. However, they would still always have that one sword to fall back on. Players would still be able to find and use other weapons, but their access to them would be limited. Not every weapon needs this - sticks and torches, for instance, are easy to gauge without a bar since they're flimsy and meant to break.Īnother way to avoid this issue is to have Link get three distinct weapons that don't break: a low-level sword, a mid-level sword, and the Master Sword. First, breakable items should have a damage bar so that you can keep track of your weapon's life span. The whole weapon-breaking issue can be solved in a few ways.
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